The "perfect" time travel game

A game with a free form time-travel/manipulation system (think for example D-Mails in Steins;Gate) which you have to exploit to continue with the story but also work as a sandbox. You could change anything and the chances of you ending up in a hopeless timeline are not insignificant.

Requirement for that would be a somewhat complete model of causal relationships, so you could calculate the effects of your time travel.

In order for a story to happen you would also need a model of the main story that is being told and the types of stories that could occur, the potential dramatic conflicts that build up and might occur - so alternative timelines could be constructed believably.

It would be maybe something like an AI Dungeon Master with enough knowledge to adjust the world in reaction to the time manipulation.

There would also need to be a good setting and likeable characters you care about in the first place


  • Epistemic Status: This note tries to formulate and give shape to the hazy idea of my dream game I would want to create - it's a work in progress.

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