Platformer Feel tricks

Player FX

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Implementing Dust FX

Coyote Time

Allowing jumping for a few frames after falling

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Input Buffering

Remember inputs (like jumps) for a few frames so it can still be used to trigger the action even when you're a bit too early

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Hitboxes

  • Keep unfavorable hitboxes inside (!) the sprite and let favorable hitboxes surround the sprite - so collecting stuff doesn't feel like a chore

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