Platformer Feel tricks
Player FX
Tweet with GIF by Case Portman
Implementing Dust FX
Coyote Time
Allowing jumping for a few frames after falling
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Input Buffering
Remember inputs (like jumps) for a few frames so it can still be used to trigger the action even when you're a bit too early
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Hitboxes
- Keep unfavorable hitboxes inside (!) the sprite and let favorable hitboxes surround the sprite - so collecting stuff doesn't feel like a chore
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