Juice and Polish

  • Main Principle: The game should react to the players actions - it should feel good

Ways to spice things up action games

  • Add sounds and animations
  • Decrease enemy HP
  • Increase shooting rate / add more enemies
  • Bigger bullets
  • Muzzle flash (cheap way: first frame of a bullet is a circle)
  • Faster bullets
  • Impact effects
  • Hit animations (so you know the enemy was hit)
  • Enemy knockback
  • Permanence (leave traces of combats in the stage)
    • Destructible environment/props
    • Dead bodies... shells
    • Smoke fading away
  • Camera lerp (lag behind the player)
  • Camera position (show what's in front of the player/what's important)
  • Screenshake
  • Camera kick (moving back the camera when shooting)
  • Player knockback (when shooting you are pushed back)
  • Pause time on impact (even if it's just a frame)
  • More bass in the sound effects
  • Random (big!) explosions
  • Death animation (slow fall and speed up again when on the floor)

For Roguelike turns specifically Juice for Roguelikes

References

More References


Children
  1. Juice for Roguelikes

Backlinks