Table of Contents - RDoc Documentation
Classes and Modules
- DragonSkeleton
- DragonSkeleton::Animations
- DragonSkeleton::Buttons
- DragonSkeleton::FileFormats
- DragonSkeleton::FileFormats::AsepriteJson
- DragonSkeleton::LongCalculation
- DragonSkeleton::LongCalculation::LongCalculationFiber
- DragonSkeleton::LongCalculation::LongCalculationFiber::AlwaysYieldStrategy
- DragonSkeleton::LongCalculation::LongCalculationFiber::NeverYieldStrategy
- DragonSkeleton::LongCalculation::LongCalculationFiber::YieldAfterDurationStrategy
- DragonSkeleton::Pathfinding
- DragonSkeleton::Pathfinding::AStar
- DragonSkeleton::Screen
- DragonSkeleton::Set
- DragonSkeleton::Tilemap
- DragonSkeleton::Tilemap::Cell
Methods
- ::[] — DragonSkeleton::Set
- ::build — DragonSkeleton::Animations
- ::build_render_target — DragonSkeleton::Screen
- ::current_frame_metadata — DragonSkeleton::Animations
- ::define — DragonSkeleton::LongCalculation
- ::finish_step — DragonSkeleton::LongCalculation
- ::finished? — DragonSkeleton::Animations
- ::flip_animation_horizontally — DragonSkeleton::FileFormats::AsepriteJson
- ::handle_mouse_input — DragonSkeleton::Buttons
- ::inside_calculation? — DragonSkeleton::LongCalculation
- ::lerp — DragonSkeleton::Animations
- ::new — DragonSkeleton::LongCalculation::LongCalculationFiber::YieldAfterDurationStrategy
- ::new — DragonSkeleton::Pathfinding::AStar
- ::new — DragonSkeleton::Set
- ::new — DragonSkeleton::Tilemap
- ::perform_tick — DragonSkeleton::Animations
- ::pixel_rect — DragonSkeleton::Screen
- ::property_index — DragonSkeleton::Tilemap::Cell
- ::read_as_animations — DragonSkeleton::FileFormats::AsepriteJson
- ::read_as_sprites — DragonSkeleton::FileFormats::AsepriteJson
- ::should_yield? — DragonSkeleton::LongCalculation::LongCalculationFiber::AlwaysYieldStrategy
- ::should_yield? — DragonSkeleton::LongCalculation::LongCalculationFiber::NeverYieldStrategy
- ::sprite — DragonSkeleton::Screen
- ::start! — DragonSkeleton::Animations
- ::to_screen_position — DragonSkeleton::Screen
- ::with_resolution — DragonSkeleton::Screen
- #& — DragonSkeleton::Set
- #+ — DragonSkeleton::Set
- #- — DragonSkeleton::Set
- #< — DragonSkeleton::Set
- #<< — DragonSkeleton::Set
- #<= — DragonSkeleton::Set
- #<=> — DragonSkeleton::Set
- #== — DragonSkeleton::Set
- #=== — DragonSkeleton::Set
- #> — DragonSkeleton::Set
- #>= — DragonSkeleton::Set
- #[] — DragonSkeleton::Tilemap
- #^ — DragonSkeleton::Set
- #add — DragonSkeleton::Set
- #add? — DragonSkeleton::Set
- #assign — DragonSkeleton::Tilemap::Cell
- #cell_rect — DragonSkeleton::Tilemap
- #classify — DragonSkeleton::Set
- #clear — DragonSkeleton::Set
- #collect! — DragonSkeleton::Set
- #delete — DragonSkeleton::Set
- #delete? — DragonSkeleton::Set
- #delete_if — DragonSkeleton::Set
- #difference — DragonSkeleton::Set
- #disjoint? — DragonSkeleton::Set
- #divide — DragonSkeleton::Set
- #each — DragonSkeleton::Set
- #empty? — DragonSkeleton::Set
- #filter! — DragonSkeleton::Set
- #find_path — DragonSkeleton::Pathfinding::AStar
- #finish — DragonSkeleton::LongCalculation::LongCalculationFiber
- #finished? — DragonSkeleton::LongCalculation::LongCalculationFiber
- #flatten — DragonSkeleton::Set
- #flatten! — DragonSkeleton::Set
- #h — DragonSkeleton::Tilemap
- #include? — DragonSkeleton::Set
- #inspect — DragonSkeleton::Set
- #intersect? — DragonSkeleton::Set
- #intersection — DragonSkeleton::Set
- #join — DragonSkeleton::Set
- #keep_if — DragonSkeleton::Set
- #length — DragonSkeleton::Set
- #map! — DragonSkeleton::Set
- #member? — DragonSkeleton::Set
- #merge — DragonSkeleton::Set
- #proper_subset? — DragonSkeleton::Set
- #proper_superset? — DragonSkeleton::Set
- #reject! — DragonSkeleton::Set
- #render — DragonSkeleton::Tilemap
- #replace — DragonSkeleton::Set
- #resume — DragonSkeleton::LongCalculation::LongCalculationFiber
- #run_for_ms — DragonSkeleton::LongCalculation::LongCalculationFiber
- #select! — DragonSkeleton::Set
- #should_yield? — DragonSkeleton::LongCalculation::LongCalculationFiber::YieldAfterDurationStrategy
- #size — DragonSkeleton::Set
- #subset? — DragonSkeleton::Set
- #subtract — DragonSkeleton::Set
- #superset? — DragonSkeleton::Set
- #to_grid_coordinates — DragonSkeleton::Tilemap
- #to_s — DragonSkeleton::Set
- #union — DragonSkeleton::Set
- #w — DragonSkeleton::Tilemap
- #| — DragonSkeleton::Set